// tiedi.c

#include <ansi.h>
#include <weapon.h>

inherit SWORD;

void create()
{
        set_name(HIB"铁笛"NOR, ({"tie di"}));
        set_weight(500);
        set("taskobj", 1);
        /*if (clonep())
                set_default_object(__FILE__);
        else*/ {
                set("unit", "支");
                set("long", "一支黑铁做成的长笛，看上去坚忍异常。\n");
                set("value", 0);
                set("material", "bamboo");
                set("wield_msg","$N大袖一挥，手中已多了一支乌黑油光的铁笛。\n");
                set("unwield_msg","$N手中铁笛一转，眨眼间铁笛已然不见影踪。\n");
        }
        setup();
}